Guide to the Darkness of Hallowvale OSRS Quest

Quest Requirements for Darkness of Hallowvale OSRS


You must complete the Darkness of Hallowvale OSRS quest. It's quite long. The quest demands players to find a way past an impenetrable wall that is located in Morytania.
In this guide, we will highlight the following:

Quest Requirements
Skill Requirements
Requirements for Items
Step-by Step Guide
Quest Rewards
Take a look at our other OSRS Quests Guides:

Sins of the Father OSRS
Shield of Arrav OSRS
Tears of Guthix OSRS
Darkness of Hallowvale OSRS Requirements
As mentioned, you are going to need to prepare some things prior to when you start, so let's start by taking a look at the requirements you'll be required to satisfy.

Quest Requirements for Darkness of Hallowvale OSRS
To start the Darkness of Hallowvale OSRS quest you must have completed the following quests The Myreque in Aid of the Myreque, In Search of the Myreque, Nature Spirit, Priest in Peril and The Restless Ghost.

The Skills Requirements for Darkness of Hallowvale OSRS
It is required to have at least five Construction, 20 Mining, and 22 Thieving abilities. If you are able to get the Thieving skill above 22 then it will be beneficial later when you are on the quest.

Items needed to Darkness of Hallowvale OSRS
In terms of items, you will need the Hammer and 8 Nails and 2 Planks. A Pickaxe and Knife are also needed, but they can be acquired in the quest. You'll need an Normal Spellbook to Telekinetic Grab as well as an Air and Law Rune. These are also available during the quest.

Prior to stepping into the area the area, it's an excellent idea to be equipped with the teleportation techniques to Varrock, Burgh de Rott and Paterdomus. A good supply of food and combat equipment will also keep you well protected, and you can accelerate the process during the journey by using a high-level pickaxe.

Guide to Darkness of Hallowvale OSRS Step by Step
For a start, go to the bar located in Burgh de Rott. Go to the basement, and speak to Veliaf Hurtz. In this room, you'll have to ask him what you can do to help prior to asking "How do I enter the Sanguinesti region?" to get the adventure started. You will be tasked with reaching out to the Myreque in Meiyerditch So let's begin planning your journey to get there.

To get there, go towards the east and you will come across an abandoned building. Inside, you will find a boat, which needs to be fixed. To fix the boat utilize four nails and the plank. Then push it into the water. Then, you can jump in the boat and take a trip to Meiyerditch the current location.

Arriving in Meiyerditch
Once you have reached Meiyerditch, head over to the northwest on the waterfront. After you have kicked the floor, get down and talk to one of the citizens of Meyerditch. After they ask about Myreque They will then tell you to speak to Old Man Ral. If you talk to them again, ask whether you could introduce yourself to him. After that, you'll be instructed to say that you were recommended by a friend.

Old Man Ral is located in the northeast corner of the place where you came into Meiyerditch. Tell the man that you were referred to him by someone who might help you. Then, he will inquire about why you're calling him, and will tell you to go to Sector 3. You will need to follow several sickle-related logos in order to reach it.

The Sickle Logo Course
Sector 1
There is an north-facing home by heading toward the southwest from Old Man Ral. The wall on the outside will find the sickle. Then, you can climb up the ladder. Then, jump south to the floorboards after that, then go east until you reach the floorboards, before moving to the top right corner of the room. Then you'll have to push against the wall and walk across the gap. Head to the top of the wall and climb underneath it. Then, go to the north and into the next room. The wall can be pushed further to the west of this room. Go across the room, and then down the ladder.

Next, look for the trapdoor located on the west end of the table. You'll be taken to an underground tunnel. Continue climbing up the shelf to the left of the sickle. Go towards the east to climb under a wall again before continuing in this direction and jump onto the floorboards. Go down another ladder and examine the pots to the east to find a door key, which will take you to Sector 2.

Sector 2
Go over to the east once more and climb to the ladder next to the sickle. The floorboards will be facing to the south, so jump over and descend the ladder right away. Next, go east across the washing line, go down yet another ladder and walk to the north-facing side of the room. There, you can push the wall. Continue moving across the floor and then head northwards up the shelf. Then climb down the shelf to your northeast.

It's time to jump over the floorboards again. Make sure to jump onto the northern floorboards , and then jump to the next set to the north. Over at the north end of the building, jump to the eastern floorboards which is where you'll find a broken ladder that is in need of repair. Keep this in mind as you take the second ladder and then search the wall to the west for a ladder's top. Go back to the broken ladder and repair it then head down it to reach Sector 3.

Sector 3
In Sector 3, walk through the entrance and head to the north and round the first house you come across. Keep going north, and you'll come across a fireplace not lit. If you don't have one, there is an iron on the ladder. If you went for the Knife, go back down and then continue west until you get to some barricades. If you head east, you'll notice the sickle logo again before entering the south-facing house.

After entering, climb up the ladder and traverse the floorboards to the east before going down the steps. Take a step down from the left side of the staircase and check the wall, where you can use the Knife (or a sickle , if you have one) to unlock a latch. You can open it with the Knife. You will need to speed up this final portion. Open the lumpy rug to the southeast as fast as you are able. If you don't, you'll need to push down on the wall once more. Once that's done, you can go through the trapdoor. It will then take you to the hiding place.

Retour to Burgh de Rott
Talk with Vertida Selfalatis, who is in the room directly to your north and tell him that you are trying to get in touch with the Myreque. The Myreque will instruct you to send a message to Veliaf Hrtz, who is located in Burgh De Rott. You can return in any manner that meets your requirements. After returning and have a conversation with Veliaf Hurtz inside the basement of the pub He will then tell you to go and speak to Drezel in the Temple of the Slave in Paterdomus. If you're searching for a simple route then take advantage of the Canifis Fairy Ring .

Drezel and the Temple
Speak with Drezel to find out about strange noises outside the temple. He will then send you to investigate them. To get out of the temple climb the ladder and then head west past the Temple of Saradomin. Find the bush for more information. The cutscene will begin and you will be unconscious. There are werewolves that are crossing the River Salve. Talk to Drezel and again.

You'll need to inform King Roald what you witnessed. He will then instruct you to contact King Roald and will give you runes to use the Varrock Teleport. Go to Varrock Palace and speak with King Roald The conversation won't reveal much, so head back to Drezel and then head back to Burgh de Rott to speak to Veliaf Hurtz once again. To progress, head to Meiyerditch for a chat with Vertida Sfalatis. Another method is getting to Vertida, where you need to mine 15 Daeyalt Ores, then speak to an officer to get out of the. Go back to the hideout and make your way through to the rocky wall along the east wall before opening up the barricade to go north and climb the ladder. This route is faster with the pickaxe at a higher grade than the one we have previously mentioned.

Castle Drakan
Vertida will assist you in your next task and that is visiting Castle Drakan. You will be taken back to the room where you started the maze of sickles. Ask him what you should do now and accept his suggestion. After that, go down the ladder and out the door. Go south the go over the rubble of the wall. Next, head south, and then climb to the top of the stairs. Keep heading north, and then lower the ladder to view the rocky surface.

From here, you can go towards the north and pass through the barricade, then go up the ladder. Continue along the north wall and then follow the ladders until reach the castle wall. You can then climb it. Talk to Safalaan at the end and make sure you have at the least four spaces within your inventory. Moving forward, you have move clockwise to the west, and then notice the sickle logo. Use the Papyrus on the charcoal and do the same thing on the sickles that are to the west and to the south. This triggers a cutscene, after which you should let Vanstrom knock you down.

You will then have to go back to your sketch. After that then, you should talk to Sarius who will provide you with an idea of where the lab is. Now you should have a quest log that states that you have all of the castle sketches and you must go to Safalaan.

The Secret Lab
Go back to the Myreque base, but go into the fireplace building before you enter. To receive a message you need to use a knife cut the fireplace to the ground floor. Next, you can make use of the knife to cut the image. This will reveal a large ornate key which you can take it and go back to Vertida and she will be along with Safalaan. Give the message and the three drawings of the castle to Safalaan then depart from the base.

Head up the stairs and then leap over the gap before descending the ladder. Go towards the mine to the north, where you will find a tapestry that you will need to cut with your knife. The key that you found on the statue will allow you to navigate the tapestry. Follow the steps down to pick up the Haemalchemy Book by using Telegrab. Once you've found it, take it back to the base , and hand it to Safalaan.

He will tell you to go back to Veliaf Hurtz, and will give you a a sealed message. Return to Burgh De Rott again and go to the pub basement to speak with Veliaf Hurtz.

Darkness of Hallowvale OSRS Quest Rewards
You'll be awarded 2 Quest points for completing the Darkness of Hallowvale OSRS Quest. You will also receive an XP reward, which includes the ability to gain 7,000 Agility, 6,000 Thieving experience and 2,000 Construction experience being granted for you. Additionally, there is a Tome of Experience to be earned, giving you 2,000 experience to any three abilities you want to develop. If you'd like to concentrate on a specific skill this can be used at the same level.

If you are going to continue with questing and have completed the Darkness of Hallowvale in OSRS can help you gain access to A Taste of Hope and Burgh de Rott Ramble quests. Congrats on the Darkness of Hallowvale achievement!